– What platforms will BMX Streets be available on?
“It is confirmed that BMX Streets will be released on Xbox One and PlayStation 4. I would like to state that it will not be releasing onto the last generation consoles (XBOX 360 & PS3).
Also, there have also been lots of questions asking if the game will release for PC. At the moment, this has not been confirmed but is being considered. One platform is a heavy enough workload and ultimately the goal is set for a console release. If there is going to be a PC version it will not drop at the same time as the consoles.”
– What are some of the core design features we can expect to see in the finished game? Can we expect advanced and intuitive bike control and realistic physics, something akin to the likes of EA Skate?
“The core of the game will be traversing a city scape filled with spots to complete challenges and pull tricks. Of course, considering the last generation of skateboard and BMX games, it is quite obvious what the standard of physics and controls are that people have grown to expect from an action sports game. For example, in shooter games nowadays the trigger on the gamepad is simply known to be the shoot button. It’s the natural way to play a shooter game. compared to years ago, when a game would use the “X” or “A” button for shooting. Likewise, In BMX Streets you can expect the hopping and grinding to be very intuitive, giving the player more control.
“Point systems no longer need to be included in realistic action sports gaming, they just lead to mindless button bashing…”
BMX Streets will be focusing on the more technical side of BMX riding. I want to mention that there will not be a point system. I believe that point systems no longer need to be included in realistic action sports gaming. Point systems lead to mindless button mashing in a bid to amass points. The concept of removing a point system was used in the mobile game and the feedback had mixed reviews. However, longer extensive trick combo challenges in place of a point system turned out to be a very exhausting game mechanic for non-hardcore BMX gamers. Instead, BMX Streets will feature a levelling system that rewards progression. I want to make players to think about their tricks and lines, just as you would in real life. BMX Streets will be host to variety of methods of progression throughout the game which will force the player to look at the city’s spots from a new perspective.
Mash Games is an Indie start up company, striving to produce solid technical physics that will define our version of a BMX console game… When the game is closer to release I will be able to elaborate more.” –Matthew Jensen
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