Good news... BMX Streets Pipe is here!
It was back in April 2016 when we first reported on the BMX Streets game project. Then in early 2017 we brought you exclusive footage from our gameplay test. Well, 2017 has come to pass and now we have BMX Streets Pipe, the first commercial release from Mash Games.
We’ve had some time to try the game out for ourselves and it really is fantastic. We managed to put the controller down for a while to chat to Matt Jensen, the creator.
Video and interview by Scott Connor
– Matt, it’s been a while since we last spoke and by the looks of things you’ve been making good progress with development. You’ve just released BMX Streets Pipe, can you explain the reason behind this release and how it differs from the full BMX Streets game which is still in development?
"Yes, it has been a while. There has been a crazy amount of improvement and progress since last year's physics demos. The release of BMX Streets Pipe was a sort of hasty decision that was made a few months ago. There has been so much respect and hype from followers and fans from the @bmxstreetsofficial Instagram page that I had to let people try it. It was very hard to keep the works in the dark for so long, since the last physics demo.
"The best part is that people can now get involved in the development. This helps to ensure that BMX Streets becomes a game that is truly built by riders for riders."
The main idea behind BMX Streets Pipe is to stay away from crowdsourcing and to keep the development of BMX Streets alive through its final development steps to its initial release. I feel it can be easy to fall down a rabbit hole of broken promises when it comes to crowdsourcing, so instead, I give you the Pipe to try for yourself and see what Mash Games is capable of."
– The popularity of vert riding has seen a near vertical decline (no pun intended) in our current new school world of BMX. What was your motivation for releasing a transition focused product?
"The decision to make a transition experience was not really planned, it wasn't thought to be an entity that would latch onto the new school of riding and was kind of an accident during development.
I had spent a lot of time iterating over the physics of the game and how I could bring my concept of the game to life. It took a long time, but I finally felt like I hit the sweet spot I was searching for. I always wanted to have natural feeling transition in the game, so that the player could experience riding on all angles of a surface. To me, this meant that the player could really make their own experience by utilising the game physics and trying to push its limits.
"It turns out that street riding is not about icing down a big handrail or launching a big road gap. It’s about how you ride with what you find in your environment."
The motivation to do a transition piece was to keep the BMX Streets title separate from the Pipe experience, but mainly to see how people would respond to it. I was sweating a bit before releasing it because everyone has been expecting something with more street riding. During the first week of Pipe being released, I was shocked to see what was happening within the game. It turns out that street riding is not about icing down a big handrail or launching a big road gap. It’s about how you ride with what you find in your environment. And, watching videos from fans playing Pipe, it really shows this. On another note, personally, I was really enjoying big alley-oop airs in a halfpipe while testing the game. So much so, that I just had to let people experience it."
– So, this release offers fans the chance to support the development of BMX Streets both financially and by actively giving you feedback on their experience with the game? How are you communicating with the players and how does this feedback inform your development decisions?
"Yes, this release an effort to support the development and publishing of BMX Streets. On the day of the release, I opened up a Discord server which can be accessed from the link on our site. For those who don't know what Discord is, it’s an application where you can chat, upload and link images and video with members of that group. This has allowed me to receive rapid feedback about the game from the community.
The best part is that people can now get involved in the development. It gives them the chance to participate in chats with me and others from the community about the game. This helps to ensure that BMX Streets becomes a game that is truly built by riders for riders. I highly recommend getting set up on the BMX Streets Discord server and checking it out. I have a news channel, game release notes channels, bug channel and some general channels set up where you can talk general BMX or whatever with the community."
BMX Streets: PIPE is available on PC NOW, with console versions in the pipeline. Be sure to keep an eye out for our full review once the game is released on consoles. Coming soon...